Are you ready to start plundering the galaxy? In Space Punks, missions pay in loot, and the one thing everyone's after: fame.
But before you can earn that valuable swag, you’ll need to complete a couple of objectives that will prove that you have what it takes to become a true Pathfinder!
Learning the ropes
The first step on the path to galactic glory is a specifically designed tutorial introducing the game’s core mechanics.
Boot up Space Punks and you'll soon land (or, to be more accurate, crash) down onto the stopanite-studded wasteland planet of Stoppan. Say hi to Duke - he's the best all-rounder, and the perfect guy to help you learn the ropes.
Nowhere to go but up!
Get back on your feet and you'll be introduced to Ellington. They'll pop up in the bottom right-hand side of your screen and are your guide to the basics of Space Punks. They'll take you through the need-to-knows; walking, running, shooting, camera controls and - most importantly - looting.
Rootin', Tootin', and a whole lot of Shootin'
Once you're up to speed you’ll receive an on-screen marker. Outlaw 101 - if you get lost on a mission, contract or job, follow the skull-and-arrow cursor.
In this example, it'll guide you to finding your very first (but certainly not last) gun. Track it down and itch that trigger finger on some bots or the destructible environment - after all, Stopan is a planet full of exploding crystals,
Fancy a challenge? Follow Ellington's directions to take on a super-sized bot called the Annihilator, and reap the rewards for taking it down - including your first skill, the Nuke Grenade!
Time to annihilate the Annihilator.
Not feeling Duke? No problem. You'll now get the opportunity to choose one of our four Space Punks to continue plundering the galaxy with. Don't worry though - later on you'll be able to unlock the others at Luke's Banya!
After you've chosen you'll be taken to Devil's Gambit. It's the hub for all aspiring Pathfinders like yourself; chock full of outlaws seeking missions, tasks and odd-jobs in the name of kicking ass and grabbing loot.
There's no place like home!
See that big, purple, glowing circle you're standing on? That's the Relay. It's where you need to head to start any missions or jobs you've got. Ellington should be nearby, just north of it.
Tip | Can't find your way around? Hit the Help button (H on your keyboard!) to be steered in the right direction.
Speak to them to unlock The Fame Road, a progression system that tracks your accomplishments right from the start.
You're on the Road to Glory!
But before you start making a name for yourself have a read of this extra need-to-know info about gameplay so you're primed for the upcoming carnage.
If you're playing solo, be sure to use your dash. Staying still in a swarm of enemies is the best way to swiftly end up dead, and there are no second-chances if you're downed.
The outlaw you're playing informs the strategy you'll want to take. Rolling with Eris or Bob? Use their mobility to keep yourself safe, traps to clear, and ranged fire to keep the bots away. Playing Duke or Finn? You can get up close and personal – but not for too long.
Playing with a group is the prime Space Punks experience. Experiment with your character's abilities, including maximising damage by using buffs. Get creative with laying traps, snaring enemies, or plain old beating them to a pulp. Outlaw synergies are vital for high-stakes gigs (like fighting mecha scorpions.)
But don't worry if you get knocked down - you'll respawn (unless one of your space-chums can haul you to your feet first!)
Stopan's bots aren't happy to see you
Tip | Looking for more loot? Try busting the crates stashed all over the mission zone.
The colour key is:
- Purple – Gear/Weapons
- Blue – Resources/Materials
- Yellow – Sweet, sweet money!
Now that that's out of the way, let's get you back to blowing things up.
The onboarding missions are designed with the aspiring outlaw in mind. Along the way, you’ll unlock key features that will give you an edge over the competition!
Mission One – The Vault Heist
Hop on the Relay and shoot off back to Stoppan. Find all the enemies in the three areas and blow them to pieces!
A bundle of loot is your reward and - so you've got somewhere to store it - The Vault will become unlocked!
Mission Two – Fireman
Blow a couple of haywire servers into burning scrap. Do so and you'll level up; nabbing your first enhancement from the Enhancer on your return, too!
Mission Three – Hackerbot
Activate and defend the data storage units whilst Ellington completes her... "research."
Back at Devil’s Gambit you’ll unlock the Party features which will allow you to squad up with other outlaws.
Mission Four – Access Codes
The galaxy is laced with stronger enemies called Elites, and you'll find them for the first time in this mission.
Afterwards, you'll get a lesson in Crafting from Fink. Make sure you pay attention and take notes; crafted gear can be some of the strongest stuff out there!
Mission Five – Black Ice Protocol
Make sure you’ve used all the skill points and upgrades available to you. Trust us on this one, Space Punk. Not all bots are created equal...
Mosey on home and meet Virgil who will unlock the Get-A-Job system. Use it to start taking on odd-jobs and side tasks called Contracts. Outlaw 101 - you can view your active Contracts in the second tab of The Fame Road.
That's about it! With your first missions down and the vital stuff covered, you're more than ready to take on the galaxy. Go forth and plunder, outlaw!